
PlayStation VR2 Eye-Tracking ‘Can Improve Performance and Increase Fidelity,’ Claims Moss Dev
Brendan Walker, the principal engineer at VR developer Polyarc, in an interview with Play Magazine says the PlayStation VR2 eye-tracking capabilities, also known as foveated rendering, “can improve performance and increase fidelity.”
Walker says that developers using the current PlayStation VR headset are “actually wasting a lot of rendering horsepower and putting detail where there actually doesn’t need to be as much.” He says it is due to the human eye only have a “narrow window” it can focus on…
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